#include "udp.h" // create a socket and bind it to a port on the current machine // used to listen for incoming packets int UDP_Open(int port) { int fd; if ((fd = socket(AF_INET, SOCK_DGRAM, 0)) == -1) { perror("socket"); return 0; } // set up the bind struct sockaddr_in my_addr; bzero(&my_addr, sizeof(my_addr)); my_addr.sin_family = AF_INET; my_addr.sin_port = htons(port); my_addr.sin_addr.s_addr = INADDR_ANY; if (bind(fd, (struct sockaddr *) &my_addr, sizeof(my_addr)) == -1) { perror("bind"); close(fd); return -1; } return fd; } // fill sockaddr_in struct with proper goodies int UDP_FillSockAddr(struct sockaddr_in *addr, char *hostname, int port) { bzero(addr, sizeof(struct sockaddr_in)); if (hostname == NULL) { return 0; // it's OK just to clear the address } addr->sin_family = AF_INET; // host byte order addr->sin_port = htons(port); // short, network byte order struct in_addr *in_addr; struct hostent *host_entry; if ((host_entry = gethostbyname(hostname)) == NULL) { perror("gethostbyname"); return -1; } in_addr = (struct in_addr *) host_entry->h_addr; addr->sin_addr = *in_addr; return 0; } int UDP_Write(int fd, struct sockaddr_in *addr, char *buffer, int n) { int addr_len = sizeof(struct sockaddr_in); int rc = sendto(fd, buffer, n, 0, (struct sockaddr *) addr, addr_len); return rc; } int UDP_Read(int fd, struct sockaddr_in *addr, char *buffer, int n) { int len = sizeof(struct sockaddr_in); int rc = recvfrom(fd, buffer, n, 0, (struct sockaddr *) addr, (socklen_t *) &len); // assert(len == sizeof(struct sockaddr_in)); return rc; } int UDP_Close(int fd) { return close(fd); }