#include #include #include #include #include // Simple routine to return absolute time (in seconds). double Time_GetSeconds() { struct timeval t; int rc = gettimeofday(&t, NULL); assert(rc == 0); return (double) ((double)t.tv_sec + (double)t.tv_usec / 1e6); } // Program that allocates an array of ints of certain size, // and then proceeeds to update each int in a loop, forever. int main(int argc, char *argv[]) { if (argc != 2) { fprintf(stderr, "usage: spin \n"); exit(1); } long long int size = (long long int) atoi(argv[1]); long long int size_in_bytes = size * 1024 * 1024; printf("allocating %lld bytes (%.2f MB)\n", size_in_bytes, size_in_bytes / (1024 * 1024.0)); // the big memory allocation happens here int *x = malloc(size_in_bytes); if (x == NULL) { fprintf(stderr, "memory allocation failed\n"); exit(1); } long long int num_ints = size_in_bytes / sizeof(int); printf(" number of integers in array: %lld\n", num_ints); // now the main loop: each time through, touch each integer // (and increment its value by 1). long long int i = 0; double time_since_last_print = 2.0; double t = Time_GetSeconds(); int loop_count = 0; while (1) { x[i++] += 1; // main work of loop done here. // if we've gone through the whole loop, reset a bunch of stuff // and then (perhaps) print out some statistics. if (i == num_ints) { double delta_time = Time_GetSeconds() - t; time_since_last_print += delta_time; if (time_since_last_print >= 0.2) { // only print every .2 seconds printf("loop %d in %.2f ms (bandwidth: %.2f MB/s)\n", loop_count, 1000 * delta_time, size_in_bytes / (1024.0*1024.0*delta_time)); time_since_last_print = 0; } i = 0; t = Time_GetSeconds(); loop_count++; } } return 0; }